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School, Work, Music

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 Hello! I figured it's time to make another post. I see traffic perking up on this blog, perhaps because of my YouTube channel , and it would probably be good to guide you to where the real content is. Back to School  In January I decided to return to school  to study computer science and pursue earning a degree. Because of this you may see I haven't posted a new YouTube tutorial in some time. I intend to return to the tutorials once I have time again, but until then please enjoy what is posted there currently. I have tutorials on Unreal Engine's Gameplay Ability System as well as one video on how to setup AI in C++, and a series on making Pong. Working A world of pixels.  I have returned to the project you can see on my portfolio page. Once I make more progress on this project I'll make some tutorials based upon the features. The game focuses around the Linux operating system and using a terminal emulator for various abilities and exploration of the world. It's a

YouTube Tutorial Videos

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 YouTube Tutorials Hello! I have decided to switch primarily to making YouTube tutorials . I don't do the Twitch streaming thing much anymore, as that was burning me out. Great experiment, but doing seven hours of straight programming live was a bit much! If I jump on Twitch it'll be at random intervals and just because I feel like it, but it won't be regular anymore. Please check out my Unreal Engine Tutorials playlist  to see the latest stuff I'm making. I am trying to make sure I have both C++ and Blueprints versions of the cool things I make. I just posted a pretty sweet Super Mario-style double-super-jump tutorial as well as a video on how to make the squash logic to jump on badguys and defeat them. More Unreal Engine tutorials to come! Keep an eye on Maslow's Inferno over on YouTube, and if you like what you see, please subscribe!

Irregularity

Keep On Keeping On I've been doing the job thing so the Twitch stream was on pause. I am revisiting it on a more irregular schedule now, however. Three straight months of daily programming live was a great experiment and proved to burn me out hard. That said, I learned a ton about Unreal Engine during that time. There's 50 videos from the BattleGrids series of coding. That project is in a state of suspended animation at the moment. If I return to it there's quite a bit of refactoring I'd want to do. I have some ideas of where I may start. I think there's potential there, but I would like to focus hard on making the spline-wall building feature (like The Sims) work as flawlessly as possible. It should feel natural and currently it has a funkiness to it. Other Stuff I was toying with the idea of a 2D pixel fighter game that takes some inspiration from Super Smash Bros. but I think that's a touch ambitious. I'm not sure if I'll continue that, but it's

Deep End Dev

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 Let's Make a Tabletop Game Battlemap I've decided to begin livestreaming my C++ and Unreal Engine game development on Twitch . The first project I'll be working on is a tabletop game battlemap, with a focus on intuitive ease of use and grab-n-drop with a snap-to-grid setup. The goal is to have something that is fast to throw together a quick combat situation for D&D or Pathfinder or any other game needing some visualization of minis on a grid. I anticipate to be on Tuesday through Friday around 9:30am mountain time. I'm also making an archive of the stream available on my YouTube channel in a playlist . The first video is available now to stream, and by the end a board is setup, and drag-n-drop is working. More to come soon.

Video Tutorial: How to Make 2D Sprite Characters in a 3D World in Unreal Engine - C++

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Video Tutorial: How to Make 2D Sprite Characters in a 3D World in Unreal Engine - C++ Here's the follow-up to the previous video . In this one I show how to do the 2D animated sprite character with C++ instead of Blueprints.

Video Tutorial: How to Make 2D Sprite Characters in a 3D World in Unreal Engine - Blueprints

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How to Make 2D Sprite Characters in a 3D World in Unreal Engine - Blueprints Behold! My first video tutorial in a fresh format known as YouTube. Learn the wonders of how to make a Blueprint-based animation of a 2D character in a 3D world (like what is shown in my portfolio ).

I Have a Portfolio

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  Pixels at Night. Check Out My Portfolio The ongoing blog of development in Unreal Engine 4 proved to be more of a distraction and time-sink than I'd anticipated, especially once I got rolling on a really neat project. I just wanted to keep going and not stop to document the steps of everything. There is now a portfolio page that showcases some of the work I did since I last posted here. I'll be moving onto something different soon and I think I'll post images and gifs instead of documenting tutorials. - Matthew