Irregularity

Keep On Keeping On

I've been doing the job thing so the Twitch stream was on pause. I am revisiting it on a more irregular schedule now, however. Three straight months of daily programming live was a great experiment and proved to burn me out hard. That said, I learned a ton about Unreal Engine during that time.

There's 50 videos from the BattleGrids series of coding. That project is in a state of suspended animation at the moment. If I return to it there's quite a bit of refactoring I'd want to do. I have some ideas of where I may start. I think there's potential there, but I would like to focus hard on making the spline-wall building feature (like The Sims) work as flawlessly as possible. It should feel natural and currently it has a funkiness to it.

Other Stuff

I was toying with the idea of a 2D pixel fighter game that takes some inspiration from Super Smash Bros. but I think that's a touch ambitious. I'm not sure if I'll continue that, but it's in the closet for possible revisiting.

Last week I put together a quick Pong clone for a job application so I am going to try and make a few videos on how to do that (and honestly that's something I should have done a while ago as a first project). This Pong clone is almost entirely in C++ with minimal Blueprints and it's LAN multiplayer. I already streamed the first episode where I quickly (in an hour) code the necessary network functions in the GameInstance class, so take a look. I'll be continuing that soon.

Jobbing

And in the meantime, I'm looking for a job again. So if I suddenly disappear it's because I found something and my free time disappeared. Need to pay those bills somehow. And my newfound hobbies of building keyboards or playing disc golf definitely won't pay those.

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